What’s in a name?

A name is probably one of the most important aspects of a project. It needs to be easy to say, easy to remember, and most importantly unique enough to show up in Google searches. Easy discovery of your project is the only way it can become popular, and as such, you should remove as many barriers to discovery as possible.

As it turns out, the name I originally chose for my first game – Word Gator – was terrible for search engine optimization. A Google search for Word Gator would only reveal pages and pages of dictionary entries – not good if people are trying to find my game! Therefore, I have made the difficult decision to change the name slightly in order to improve discoverability.

New artwork for Word Gator is here!

Updates have been sparse but I have been hard at work. Here’s a look at the latest art from Word Gator!

Splash Screen

Splash Screen

Title Screen

Title Screen

Level Map

Level Map

Main Settings

Main Settings

Level Select

Level Select

In Game

In Game

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Word Gator Logo

Introducing Word Gator!

Here it is! The official title for my first game will be Word Gator! Word Gator is a fun twist on the classic crossword style game. I will be releasing more details as the game gets closer to beta. In the meantime, I’m excited to share a first look at the logo I created for my game! 😀

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Adding music while keeping app size small

Ok, you’ve made progress on your game and things are coming together. Your gameplay is polished and actually pretty fun. Your artwork is looking great. It’s time to add that cherry on top that completes your game experience…music!

There’s only one problem, you’d like to have a bunch of songs in your soundtrack but high quality music files take up a lot of space. A 1 minute track could easily take up 5MB depending on what audio format you use. In the mobile world, space is precious, especially on Android where your apk size for the Play Store is limited to 50MB (unless you want to deal with pesky expansion files).

Corona SDK is now free! Go forth and make apps!

When I first had the idea to create my game, it was a struggle deciding which of the many frameworks out there I would use. Phone Gap, Titanium, Xamarin, Unity…the list goes on. Then I found Corona SDK, which used this scripting language I had never heard of called Lua, and I fell in love with the ease and simplicity of everything.

Today, Corona Labs announced that their SDK is completely FREE! Corona always had a free tier, called Starter, which was actually very generous with the amount of features that you could use. But if you wanted access to certain plugins and features like in-app-purchases, then you had to upgrade to either Basic or Pro.

Corona SDK: Customizing the Facebook Share Dialog using dynamic meta tags

This may be obvious for some, but it took me some digging and I figured I would share what I learned in a nice, easy to digest format.

Facebook documentation recommends the share dialog over the feed dialog for mobile developers. It’s supposed to be the easiest way to share stuff from your app. It doesn’t seem to be documented, but Corona supports the share dialog.

Feed allows you to pass in a name, caption, description, and a link to customize your dialog. Share on the other hand, only takes an href parameter — this is the url for your page. When you activate the share dialog, Facebook scrapes your page looking for specific meta tags to fill in the content.

Welcome to the Blog!

I’m very glad that you’re here. This is the first in a long line of posts that will be dedicated toward announcements, code tutorials, and much, much more!

To get things started, I would like to announce the development of a brand new word game for Android and iOS! I will be releasing more details soon, but if you’re a fan of flexing your lexical muscle, then follow FreezeRay Studios on Facebook and Twitter to stay up to date on all the latest news.

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